Antennae. A harpy is a Monstrous humanoid creature known for its entrancing voice and ability to fly. In Ghosts of Saltmarsh, the chieftain has been changed to a Queen. A harpy’s song has the power to infect the minds of those that hear it, calling them to the harpy’s side. When a harpy sings, all creatures (other than harpies) within a 300-foot spread must succeed on a DC 16 Will save or become captivated. Under the dance floor is a giant flamethrower trap. An owl harpy is a queen among her kind, possessing superior grace and intelligence and an owl’s predatory instinct and savage appetite. The most insidious ability of the harpy is its song. This is a sonic mind-affecting charm effect. If the saving throw fails by 5 or more, the creature is instantly petrified. Pink mohawks encouraged. - Nerd Immersion "The variants are more than additional stats for DMs to memorize; they are reference materials that enhance the known lore of beloved creatures, giving more clues to their ecological life histories and/or societal structures." The yochlols are the Handmaidens of Lolth - extensions of the Spider Queen’s will dedicated to acting as her spies, taskmasters, and agents of villainy. Harpy on lead vocals and guitar, with bard/fighter levels, backed by a 3 man orc band. They attend their goddess in the Demonweb Pits, but Lolth sometimes dispatches yochlols to the Material Plane to guard … A creature that successfully saves is not subject to the same harpy’s song for 24 hours. Bite. - Bob World Builder "It gives you a wealth of options at various levels which just creates more 5e. 54-57 1 harpy matriarch and 2d8 harpies 58-60 1 dragon turtle 61-64 1 adult dragon (good or evil) ... the lizardfolk tribe is led by a chieftain. TABLE 1: Humanoid Creators Die Die Roll Humanoid Roll Humanoid 2 Bugbear 12 Drow Elf 3 Gully Dwarf 13 Ettin 4 Gnoll 14 Goblin 5 Hag 15 Half-Orc 6 Harpy 16 Human 7 Hill Giant 17 Hobgoblin 8 Kobold 18 Lizard Man 9 Mongrelman 19 Orc 10 Ogre 20 Troglodyte 11 Were-Rat The harpy uses her song (subtly, roll will saves in secret), to entice the PCs into a central dance floor location. Medium monstrosity, neutral evil ... Harpy Queens. A creature that successfully saves cannot be affected again by the same harpy’s song for 24 hours. This probably comes from my beginnings as a story gamer - it was expected that you would have some sort of character development over … Traits Petrifying Gaze: When a creature that can see the medusa's eyes starts its turn within 30 ft. of the medusa, the medusa can force it to make a DC 14 Constitution saving throw if the medusa isn't incapacitated and can see the creature. When a harpy sings, all creatures aside from other harpies within a 300-foot spread must succeed on a DC 16 Will saving throw or become captivated. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.Hit: 5 (1d8 + 1) piercing damage. Jezebel, The Harpy Queen. The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. Treat it as a fireball spell of appropriate will save. I suppose, though the 5E Monster Manual doesn't say anything about that). If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. Whenever I get the chance to play D&D, I think a lot about how my character changes between sessions, and over the course of the campaign. 5e SRD >Gamemastering >Monsters & Foes >Monsters By Type >Monstrosities >Harpy > Harpy, Owl. She wanted so much children of her own, so when she found out she couldn’t conceive, she stole others’ babies and children, taking them to her castle and never letting them out.